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Thread: NCAA 2007 Screenshots

  1. #21
    Inactive Member Ghetto_Heisman's Avatar
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    Re: NCAA 2007 Screenshots

    I bought it the other day and just wasn't for me I felt the game was more of the simulation type but had alot of cool features in the dynasty mode
    No Regrets

  2. #22
    Inactive Member burton2019's Avatar
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    Re: NCAA 2007 Screenshots

    IGN has put a new NCAA preview up. Be sure to head over there for screenshots and videos, as well as much more details! In the meantime, here is the cliff notes version of the preview:

    -NCAA 2007 will be about momentum shifts and trick plays, so says the introduction.

    -There are new reverses and a very big emphasis on special teams this year, including kick blocking, which there are many new animations for.

    -You can abort a kick if you feel it is going to be blocked, turning the holder into a QB.

    -New ways to onside kick the football, with a new camera angle to go along with it.

    -Momentum will boost player ratings for a short time if its going your way. Sounds similar to the old momentum Meter NCAA used to have.

    -New AI logic aims at stopping running QBs in particular. Zone defenses have been reworked to pursue ballcarriers more appropriately.

    -You can anticipate running plays now by flicking the right analog stick striaght down. This will cause your defense to committ to the run. You can also move the stick left or right to committ left or right or you can committ to the pass and keep your players from biting on the PA.

    -You can now throw the ball away in the field of play (so you don't have to leave the pocket). Chances are, you'll end up getting it picked off if you don't use the feature carefully though.

    -Stuff that is being brought in from Madden: "They are incorporating the pass blocking logic from Madden that eliminated nano blitzing into NCAA, along with adding slide protection. Precision passing (throwing the ball high/low, right/left) has also made the jump, even if (thankfully) the vision cone system did not. Also look for defensive hot routes to make the jump to the amateur ranks."

    -Throwing velocity has been tweaked to really show a difference between Quinn and Grambling's starting QB.

    -Less Broken Tackles.

    -Formation specific audibles. You'll have 4 audibles PER FORMATION.

    -And the playbooks, THIS IS GREAT: "But if you're looking for maybe the biggest change in the series, all you need to do is open the playbooks. I'm talking about the biggest playbook overhaul in the history of the series. Tiburon hired two offensive gurus who watched at least three games of every team, then went in and personalized each and every playbook. There are 102 new formations in the game (86 on offense, 16 on defense), including the spread offense that includes option runs to the WR, the double slant and go, the post stop, the Nevada Pistol formation (QB stands 3 yards deep with a RB directly behind him)...there are so many new plays, it's almost overwhelming (to the point you'll get called for delay of game while cycling through all the new hotness). There is also greater variety in the formations you already know. Just because USC and Texas both have I formations, that doesn't mean they both run the same plays out of the I. Now USC's I looks more like a pro setup, while Texas uses the I to run more options.

    There are approximately 17 formations per team, including 270 plays. "

    -Spring game is added in dynasty mode.

    -Game motto is "turn the tide"

  3. #23
    Inactive Member burton2019's Avatar
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    Re: NCAA 2007 Screenshots

    ncaa football 07 turn the tide 20060419084357620 000

    ncaa football 07 turn the tide 20060419084400791 001


  4. #24
    Inactive Member burton2019's Avatar
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    Re: NCAA 2007 Screenshots

    Trick plays, momentum, and academic ineligibility.
    by Jon Robinson
    April 19, 2006 - The Puntrooskie. When you think trick plays and momentum shifts, maybe no play in college football history sums it up better than Bobby Bowden's call against Clemson. It was a fake punt LeRoy Butler took 78 yards to set up a game-winning field goal late in the fourth. It's a play nobody saw coming. A play nobody thought would work. A play that still lives on in the minds of fans as one of the most stunning scenes in a sport known for reverse passes and The Hail Marry.



    And while the NCAA Football series has been able to accurately capture a lot of the spirit, pride, and passion of the college game, one thing that's been missing has been those moments that Turn the Tide. Those unforgettable trick plays that make your jaw drop and the team that lost drop even farther down the standings.

    That's what NCAA Football 07 (PS2, Xbox) is all about. It's about momentum shifts. It's about control. It's about unpredictability, trickery and deception.

    And it's about to launch the term Puntrooskie into the vernacular of gamers.

    So here's the situation. It's 4th and 20 and your opponent is laughing as he sees your punter walking out on the field. He's stopped you cold on 3rd down and the game is all but over. What do you do? How about a direct snap to a running back? But there's more. When the runner gets the direct snap, he runs up to another teammate in front of him. In a split second, you can bounce away from the line with the ball carrier or hand the ball to the man in front of you...between his legs. That's right, when you watch the replay, you can actually see the deception, the ball is being passed between the legs of the player in front of you. Each player runs a different direction and the defense has to figure out who to tackle.

    This is just part of the new emphasis on not only trick plays, but special teams. You'll find reverse runs, fake reverses, and of course, a new way to block both punts and kicks. In one-player games, you can actually switch to a new camera that focuses in on the defensive player you want to use in attempting to block the kick.




    Hit the sprint button right before or right at the snap of the ball, and your player will explode off the line, getting a jump on the tackle or guard as you dive toward the ball with an all new set of animations specifically for blocking kicks.




    But with every action, the other team has an opposite and equal reaction, as for the first time, gamers will be able to abort kicks while the play is in process, turning the holder into a quarterback if you sense the defense is about to block the ball. Even onside kicks have been given an overhaul as the camera shot is on the ball and you move an icon on the pigskin where you want to thrust your foot (helped out with the all new kick meter that uses the right analog stick to pull back to start the motion, then flick up to kick, even aiming left or right). Kick it on the top to send it straight down into the turf for the high bounce or kick underneath it to try and lob it in the air. The choice is yours (although the big bounce is the way to go).

    Score a block, a touchdown, a big play, or even recover an onside kick, and you can not only feel the momentum change in the game, but you can see it shift on a meter that now keeps track of what team has momentum on their side. The more big plays a team accumulates, the more momentum they get (while helping turn the tide of the game), and with that come even bigger animations. Your team will get amped up to the point where every tackle might look like a Hit Stick smack as your D lines up with more intensity. Wide receivers will start making one-handed grabs, sacks will jar the ball lose for fumbles, and you'll see animations (captured close up in an Impact Cam) that you won't see during regular gameplay. Momentum will also give your team stat boosts for a short period of time, so once momentum is on your side, you really need to take advantage of it because you never know when your opponent will pick off a pass and swing momentum back the other direction.

  5. #25
    Inactive Member burton2019's Avatar
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    Re: NCAA 2007 Screenshots

    But just because everything you've read so far has been about highlight plays, don't think the producers at Tiburon haven't gone in and fine-tuned the gameplay that was already there. In fact, this might be the biggest overhaul - from playbooks to AI - that you've seen in the NCAA series to date.

    One of the big AI fixes is aimed at stopping scrambling quarterbacks. Last year's game in particular was ruled by running QBs as the defense failed to recognize when he was scrambling. The improved AI logic now sees the defense react faster to quarterbacks looking to run, including spies, and even zone defenses who will use more realistic pursuit logic.

    There is also a new run commit feature to help turn every down into more of a chess match as the defense tries to anticipate the offense's next move. Before the snap, if you sense the offense is going to run straight ahead, you can flick the right analog stick straight down to send your defenders toward the middle of the line (great for stopping the QB sneak). Press the right stick to the right or left to anticipate a direction for the option or sweep, or press up to make sure that nobody bites on play-action. Then again, if you guess wrong, you're in trouble, as a defense selling out to the right while the blockers are rushing left are going to get blown off the ball so bad, there might only be one guy left to beat as the ball carrier sprints toward the sidelines.

    ncaa football 07 turn the tide 20060419084355354 000

    Another little feature that has been added could end up paying huge dividends as quarterbacks finally have the option to throw the ball away from the pocket. This way, if you're feeling the rush, you no longer have to try and scramble before launching the ball out of bounds. The new option actually looks like you're trying to complete the pass, throwing the ball toward a receiver, but it will bounce at his feet. It's a nice safety valve to have, especially if your QB isn't fleet of cleat. You have to be responsible with this new ability, though, especially because you're throwing the ball in the field of play. A bad throw is always liable to get picked off if the defense is in the right position or if you are throwing off balance.

    And while the team at Tiburon always hates it anytime anyone refers to NCAA as Madden's little brother, there is actually a lot from the Madden series that is now being brought over to NCAA 07. They are incorporating the pass blocking logic from Madden that eliminated nano blitzing into NCAA, along with adding slide protection. Precision passing (throwing the ball high/low, right/left) has also made the jump, even if (thankfully) the vision cone system did not. Also look for defensive hot routes to make the jump to the amateur ranks.

    ncaa football 07 turn the tide 20060419084351792 000

    Other gameplay tweaks include more accurate throwing power (you can finally see the difference in velocity between a star QB from USC and some scrub from D2), along with less broken tackles throughout the game. Last year, there were too many small running backs who could all break through the line no problem. This year, it depends more on rating, with the smaller guys slipping tackles instead of trucking over everyone in their way. In addition, look for formation specific audibles. Using the right analog stick at the line of scrimmage, you will have four audibles automatically at your disposal for every formation. This way, you're not changing in and out of formations when changing your play, enabling you to hide your calls a bit better from your competition.

  6. #26
    Inactive Member burton2019's Avatar
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    Re: NCAA 2007 Screenshots

    But if you're looking for maybe the biggest change in the series, all you need to do is open the playbooks. I'm talking about the biggest playbook overhaul in the history of the series. Tiburon hired two offensive gurus who watched at least three games of every team, then went in and personalized each and every playbook. There are 102 new formations in the game (86 on offense, 16 on defense), including the spread offense that includes option runs to the WR, the double slant and go, the post stop, the Nevada Pistol formation (QB stands 3 yards deep with a RB directly behind him)...there are so many new plays, it's almost overwhelming (to the point you'll get called for delay of game while cycling through all the new hotness). There is also greater variety in the formations you already know. Just because USC and Texas both have I formations, that doesn't mean they both run the same plays out of the I. Now USC's I looks more like a pro setup, while Texas uses the I to run more options.



    There are approximately 17 formations per team, including 270 plays.

    And that also includes a variety of trick plays like I talked about earlier. You'll see fake field goals where the holder will flip the ball over his head to the kicker who is running behind him. You'll see the holder throw shovel passes to a player out on the wing. You'll see reverses, fake reverses, and of course, the reverse pass.

    But all of the newness isn't reserved for scores, as the defense also has some new flexibility. The added variety includes everything from cross-fire stunts to more zone blitz packages, capturing a more realistic scheme for every team in the game.

    Campus Legend

    Last year, the featured hook was Race for the Heisman, a one player game where you created a character and embarked on a four-year odyssey of games and ugly girlfriends in attempts to capture the greatest trophy in sports. In NCAA 07, you're still trying to win the Heisman, but the real goal is simply to be the most popular person on campus. Sounds a little Brady Bunch to me (Big Man on Campus), but to be the guy Marsha falls in love with, you're going to need to be one hell of a baller...and a scholar. That's right, when creating your player, you now have to select a major and pass your classes. You're given a midterm and a final throughout your semester, and if you fail, you're actually found academically ineligible and given a one-game suspension.

    ncaa football 07 turn the tide 20060419084355964 000

    Luckily for gamers, the 10 question tests are un-timed (hope you have your Internet search ready), but it pays to be smart. The harder your major (U.S. History, Chemistry) the bigger boost you'll receive to certain attribute points tied into your major. Don't worry, though, if you want to be a dumb jock, you can take a simple major like Sports Geography or Football Trivia and breeze right through.

    When you create your character, you'll have to earn your attribute points a lot more than last year, as there will be five drills tied to each position for you to run through. Jam through the 40, punt and kick return drills, pass catching and more, then use the points you earned to go into the player editor and assign them to any skill you want. This way, if you want to start with the fastest player possible, you can give all of your points to speed, working on the other skills as you go. The choice is finally up to you.

    Depending on your rating, certain schools will offer you scholarships (more choices than last year, although you no longer have the ability to walk on), then it's time to head into the routine of a freshman sensation. That means every day you need to go to class, head to practice (10 practice plays from a specific formation. The better you practice, the better that formation will work in the next game), and go out to social events in order to be seen around campus. But that's not the only way to become popular as everything you do in the game will obviously reflect highly on how you're viewed. Win the Heisman, defeat rival teams, even spurn the NFL and return to school...if only I could take ballroom dancing. In the end, you might see yourself enshrined in your favorite school's Hall of Fame.


  7. #27
    Inactive Member burton2019's Avatar
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    Re: NCAA 2007 Screenshots

    There are a lot of gamers out there that don't want to be a Campus Legend, they want to lead their favorite school to the BCS Championship, and if that's the case, Dynasty mode is once again your obsession. The new addition to Dynasty is the Spring game. This is your chance at evaluating your talent before the season and working out certain players, as the better they perform in the Spring game, the better their rating will be next year. This enables you to focus on the passing game to help young quarterbacks progress, or watch as your linebacker intercepts a pass and increases his awareness +2. That's why the Spring game isn't focused on your seniors who are already maxed out. It's about building for the future, and that's what laying the foundation for a successful dynasty is all about.

    ncaa football 07 turn the tide 20060419084354854 000

    ESPN Integration

    You can't flip on the game without noticing the ESPN impact. ESPN.com stat screens, online ESPN tickers, ESPN radio. The Greatest Games feature is now called ESPN Instant Classics. The magazine in Dynasty mode has switched from SI to ESPN. In the coming years, expect the integration to become even deeper and creative, but what's here already is pretty cool, especially the ticker. When online, you can have the ticker display scores from real life or from your dynasty, keeping you up to date on whatever season actually means more to you (tough choice).

    The Early Word

    I spent a few hours playing an alpha version of the game, and everything is already feeling and looking like the title that should follow what many consider (myself included) the best sports game of last year. The new additions may sound overwhelming, but so far blend smoothly into the mix of style, substance, and of course, trickery, the likes that would even make Bobby Bowden proud (and a few Clemson fans cry).

    Cheer up Tigers. Now you can call a Puntrooskie of your own, changing the momentum and the game back in your favor with the press of a few buttons and the imagination of a gambler.

    Turn the Tide. That's what NCAA Football 07 is all about.

  8. #28
    Inactive Member Ken_Jennings's Avatar
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    Re: NCAA 2007 Screenshots

    Yes, online play with NCAA Football 2006 had a lot of cheesing....you just have to find the right people to play..most easily to check the rep...If XXXXX they cheese
    if stars or lit up stars are there you usually play str8.

    As for the WR Direct Snap:
    You have to pick a playbook i think UTEP's playbook has the No back formation w/ 5 WR's and the QB under center
    when in the game...go to audibles and make one of the audible's a shotgun formation and the play HB Direct
    then, you pick your play normally at the playcall screen and pick any of the passing plays out of the no back formation
    at the line, motion the left reciever to the right,,as soon as you move him in motion, audible to the HB direct
    this is the glitch, the QB goes back in the shotgun but all the recievers remain 4 to the right 1 to the left
    when you hike it the ball will go to the outside back WR thus its the WR Direct Glitch

    To stop the WR Direct:
    you have to go to special teams, choose the play Punt Return Safe
    this is the counter glitch
    when they motion the reciever and audible on offense for the WR Direct, it will stop it and it will audible into the regular HB Direct with the QB and HB beside the QB in shotgun formation
    once it has failed you can audible your defense into a 4-3 or whatever you want..you will have to set audibles for this

    as for you scraping top 600
    that is pretty good if you dont kno tooooo much about cheesing especially how to stop it
    Im good enough to play str8 and beat the cheesers
    I was ranked #1 online for like one day haha
    I just didnt have the time to play 24/7 and amass a 300+ win account
    I never played any #1 ranked players on 2006 but on 2005 i played Stead10 which was ranked no.1 online in the end and i won big time he cheesed so much on defense it wasnt even funny though..it took me awhile to figure out how to beat it, but in the end i was able to keep my name in the top 100 most of the time

    the best offense cheese is the HB Direct and run str8 outside off the line..this is not a glitch its just the play
    and of course the deep throws and jet packing catches
    if you are a good enough player you can stop the deep throws with user swats and picks, but the HB Direct is a play that cheesers use and str8 players dont use..so just dont use it if you want to play a fair game online!!!

    On defense, there are so many cheeses
    The 2 i use arent technically cheeses its just the play
    in 4-2-5 choose i believe its Storm red??
    it has the SS's blitzing both outside line gaps
    you take either one and bring him closer and when the ball is snapped he will usually have an untouched path str8 to the qb inside the tackle and the guard
    4-2-5 ZOne blitz is also good for a shotgun defense
    the SS's again are blitzing but it will be an outside blitz
    the SS usually is fast enough if you have a good team to jus blow past the tackle and str8 to the QB, but if you dont get to the QB or pressure into short passes, the deep ball is open for a one on one match up
    the Storm Red is usually a blown coverage on passing formations when you dont hit or sack the qb
    but you usually can sack the QB as long as its not a scrambling QB like vick or young


    Well, I hope I help some of you enjoy the last month or so of 2006 with these tips and tricks.
    I haven't played NCAA Football 2006 online or offline in FOREVER, but if anyone wants to play jus PM me and we can get something worked out.

  9. #29
    Inactive Member pvfan's Avatar
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    Re: NCAA 2007 Screenshots

    To win online you have to know how to cheat and how to stop cheating. If you get somebody who just refuses to lose and wants to glitch the game it comes down to who knows more about glitching/cheating.
    [img]http://www.gifsoup.com/view7/2505516/brandon-phillips-dugout-dance-o.gif[/img]

  10. #30
    Inactive Member MikMo's Avatar
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    Re: NCAA 2007 Screenshots

    Actually, the XXXXX's come from people giving you bad feedback. You beat a cheeser and they give you bad feedback. I've got about 9 losses, only 4 legitimate, the rest I quit when someone comes out cheesing...don't even bother with it.
    [img]http://i86.photobucket.com/albums/k102/ETWNAPPEL/calgraphic.gif?t=1238543058[/img]

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